
Sometimes the camera won't shift up to show the damage done if the skill has a high range. I tried it multiple times and it still does it.ģ.

For some reason when you use regular attack from the 2nd round and on the little blue flame thing moves suuuuppperrrr slow to the target area and soft freezes the game. The Fire skill in Final Fantasy Tactics after you select a target tile will then highlight the total area effected to give a visual indicator of where it will actually hit but with your you kinda have to guess.Ģ. In those games let's say you use the Fire Skill, when you first select the skill the range lights up (yours does this) and you then go and select where you want the skill to go (yours does this with the little blue fire thing) and it shows the area of effect (yours does NOT do this if it targets more than one square.) This is what I was getting at. I'm assuming you've played one of the Final Fantasy Tactics games. Maybe I didn't explain it well.basically what I was getting at is that any skill that has an area effect doesn't show an indicator for the area effect on the map itself.

The issue I was talking about last time stll exists. So far I'm still just playing your demo so there's no other plugins but the TBS.ġ.
#Rpg maker mz update
Bug fixes will be at the same speed if detected but additions won't be as rapid.ĭefinite improvements in the last update but there's still a couple issues. If I get a suggestion, I'll fit it in but those additions won't be as rapid as I was updating this plugin as of recent. This plugin does not rely on tile size as much as it relies on coordinates.Ĥ.0 is NOT the final version of this plugin.
#Rpg maker mz full
I have started uploading videos on what this system is capable of, especially setting up a full auto battle sequence for special scenarios, but so far a fully playable demo outside purchase? Not yet.ĭepending on how the plugin is written and the error code received, I can make changes to this plugin to allow for cross compatibility. The code is there for it but this faces a similar situation to pulling a battler when an AoE situation occurs. If you mean swap position of enemy and actor then no not yet. You can modify a character's target rate to the point an enemy ignores them (invisible) but it has no graphical semblance yet. Enemies can be spawned/summoned in by using trap settings Unfortunately I need to setup a graphic setting to indicate dead battlers. You can't summon allies yet but you can resurrect them. You can knock back targets but pulling them is a no for now. The damage formula is not different from RPG maker default so you can use scripts in the formula bar. You can make an attack target both enemies and allies by having it set as scope: everyone. The current types of AoEs are Square, Line and Normal, with facing attack, normal transforms into conical attack Will this plugin receive updates or it is basically in a final state with the 4.0? Will this plugin have those features added over time if not present? Is it compatible with a plugin that can change the tile size? Is it provided with a demo that shows many things the plugin can do? Invert position of a character and an enemy? Having a spell that turn your character invisible (change character to a dimmed version of it and will not be targeted by enemy)? Is it possible to push/pull enemies and or allies and do pushback damage? Is it possible to make a spell that heal an ally when cast on it but deals damage to enemy when done on an enemy when both are in the AoE for exemple with : "isEnemy()" in formula? Is it possible to be able to target only in diagonal? I'm interested by this but before buying I would like to know if there is AoE (area of effects) and if we can choose the shape of it? (circle/square/+shape cross/x shape cross/ combinaison of shapes) > If an error in compatibility occurs, let me know and if it is fixable without breaking core functionality of the plugin, it will be patched up. > If those plugins were not designed by myself, I cannot confirm/deny their compatibility especially in the event those plugins are updated, any prior compatibility/incompatibility may be modified.

This plugin does not require much setup information from the designer. Equip Construct: A visual Equip system.Skill Construct: Allow players to customize their actors' skills based on designer setup tags.Actor Construct: Allow players to customize their actors based on designer setup tags.Monster Capture: Capture Enemies as actors.Ĭonstruct Plugins (Loaded ABOVE/BEFORE Synrec_TBS):.Monster Capture (Captured Enemies are not useable in the current battle, loaded ABOVE/BEFORE Synrec_TBS): More information/details is available on my website. Start making your very own SRPG/Tactical RPG Game today!
